Virtual worlds open to malware and identity theft
Increasing use of virtual worlds as social and business platforms means that they are being increasingly targeted by criminals.

Research has revealed that virtual world fraud is an increasing threat, with the theft of virtual property as well as the loss of private data.
A new survey and report from European Union agency ENISA said that corporate, social as well as gaming worlds were being increasingly targeted by malware.
YouGov, industry, academic and government experts were also involved in the report, with the survey using data from 1,500 respondents from the UK, Sweden and Germany.
Kaspersky Labs said that in less than a year, malicious programs targeting virtual world accounts had increased by 145 per cent, with more than 30,000 new malicious programs detected.
Malware was increasingly targeting virtual property, which was having an increasing value in the real-world economy.
Although many virtual worlds discouraged out-of-world transactions, some such as Second Life encouraged the cross-over by publishing official exchange rates between real and in-world currencies.
"While annual real-money sales of virtual goods is estimated at nearly 1.5 billion Euros (1.2 billion), users can do very little if their virtual property is stolen. They are a very soft target for cybercriminals," said Giles Hogben, the editor of the report.
Get the ITPro daily newsletter
Sign up today and you will receive a free copy of our Future Focus 2025 report - the leading guidance on AI, cybersecurity and other IT challenges as per 700+ senior executives
"There are one billion registered players of online games worldwide and the malware targeting them affects everyone with a computer connected to the internet."
Users were also risking their private data as they commonly perceived that their online personas were completely separate from their real lives. They tended to give significant data way using channels such as voice or chat.
The report warned that representing yourself as an avatar was no different to from any other online persona which you would use on Facebook or MySpace just a three-dimensional version.
"People should take just as much care of their personal data in these environments as in any other online context," said executive director of ENISA, Andrea Pirotti.
Bots could also be sprinkled within virtual worlds to spread spam or advertise products.
The report is available here.
-
Intune flaw pushed Windows 11 upgrades on blocked devices
News Microsoft is working on a solution after Intune upgraded devices contrary to policies
By Nicole Kobie
-
Asus ZenScreen Fold OLED MQ17QH review
Reviews A stunning foldable 17.3in OLED display – but it's too expensive to be anything more than a thrilling tech demo
By Sasha Muller
-
The creator effect: Shaping the future of travel
Whitepaper The way forward for the travel sector
By ITPro
-
How digital marketing will evolve beyond social media
In-depth Twitter's ongoing destabilisation proves businesses can't rely on social media for digital marketing forever
By Elliot Mulley-Goodbarne
-
TikTok launches programme to help SMBs with social media marketing
News Six-week initiative aims to equip businesses with the skills they need to get started on the social platform
By Daniel Todd
-
Google accused of colluding with Facebook over advertising auctions
News The deal was designed to "kill competition" within the market, a multi-state lawsuit claims
By Sabina Weston
-
Snapchat now allows you to display subscriber numbers
News This update will help companies to show their influence on their industries
By Tyler Omoth
-
New chatbot and nano influencer services help online sellers
News Online sellers will be able to grow brand awareness, boost buying frequency and build brand loyalty
By David Gargaro
-
Facebook launches a unified UI for managing small business accounts
News The social network has also released consumer surveys that show encouraging stats for local SMBs
By Bobby Hellard
-
Businesses should act fast during upcoming Twitter purge
News Twitter is freeing up dormant accounts, with hugely valuable handles available to the fastest fingers
By Connor Jones