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Verizon and Unity partner on 5G and mobile edge computing

The jointly-developed apps will benefit enterprise, entertainment, and gaming industries

5G graphic

Verizon and Unity are teaming up to develop high-speed, low-lag digital experiences ranging from entertainment applications to enterprise toolkits.

The collaboration is part of Verizon’s broader business strategy to align with enterprises, startups, universities, and the government to explore how 5G and mobile edge computing (MEC) can disrupt and transform nearly every industry. 

“We are entering an era of technology-led disruption where 5G and MEC will not only transform the full enterprise lifecycle, it will change the way consumers experience gaming and entertainment,” said Tami Erwin, CEO of Verizon Business. 

“Every business is accelerating the shift to digital for their employees, supply chain or end-customer experience. So whether you’re an enterprise reimaging how you do business using predictive real time insights, computer vision, machine learning and artificial intelligence, or a mobile gamer who simply wants to download the hottest new game in seconds and enjoy data intensive, multiplayer games conventionally reserved for consoles, the future is happening right now.”

As part of their partnership, the companies will combine Verizon’s 5G and MEC technology with Unity’s real-time 3D development platform to enable various high-performance 3D applications without expensive hardware. The rich 3D environments can be significant for gaming, retail, and sports industries that demand instantaneous content for consumers. 

The companies will also capitalize on the faster speeds, higher bandwidth, and ultra-low latency of 5G Ultra Wideband and MEC to enable interactive 3D applications for enterprises.

Unity solutions VP Ryan Peterson adds, “We know the world is demanding high-speed, AAA content, whether it’s an educational augmented reality application or a robot running a simulation of a digital twin.” 

“5G is the key piece for us to facilitate these real-time 3D experiences broadly and to better meet the demands of the real-time economy.”

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